Release date: Sep 19, 2008
Author: Bolognab
Download: Version 1.1 [UH] (easy) (796 downloads)
Download: Version 1.1 [UH] (817 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 7:49
Average collection: 100%
Rating: Pending
From what I can remember, there was only one clear goal in mind when creating this (here it comes) half hack: to make the most extensive one there has been thus far. I also tried and succeeded, hopefully, in designing ahack where non-linearity, linearity, and difficulty are pretty balanced. No one room has been untouched. Every item has been repositioned. I've even tried to implement some things I've never encountered in a hack before.

The difficulty isn't as bad as the name suggests. It's not quite as hard as the Cliffhanger HV, nor is it Golden Dawn-easy. It is not necessary to use IBJ, short charge, or DBJ at any point to complete the game. You will, however, need to use the quick charge technique, mid-air morph, some precise walljumping, and shinesparking skizzles. I'm not making any promises on the difficulty of 100%, though. :) In fact, I'll recognize anyone who is able to get more than 90%. Major thanks to DMantra for bughunting and putting up with some pretty bad crashes and bugs.
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 7:49
No animals to be saved.
By Pixel_Tiger on Jul 28, 2017 (Star Star Star Star Star )
No completion stats.
WOW, just WOW. This is my first hack out of like 20 hacks that I finished which I had to stop playing.... it's just BAD. The idea behind it is not that bad to be honest, but everything else... just disappointing.

One room after another gets worse... and worse and worse by the minute. Bad enemy placement right from the start makes this unenjoyable without abusing savestates.

Did I mention I did a hell-run with just 2 f***ing E-TANKS into crocomire's lair!? Oh, and you will find yourself spending alot of time on enemy spawns just to refill your shortcoming on missiles while we're at it.

Worst changes I encountered in this SHORT "playthrough":
Green keyhunters.... not killable with missiles, just charge beam... charge beams location ... very bad room, oh and after crocomire's lair you enter a room with a dozen slimes... WELL HAVE FUN but I'm out of this shit

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