Super Metroid: Path To Darkness
Release date: Jan 08, 2014
Author: SneakyLilFault
Download: Version 1.1 [UH] (786 downloads)
Genre: Incomplete [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:00
Average collection: 26%
Forum thread: Forum Thread
Rating: Pending
This is the beta version to my unfinished Super Metroid Hack, for you guys to judge on! (I have yet to even implement Ceres, which will be about 1/5 of the hack.) What there is needed:

Good knowledge of morph balling.
Able to detect secrets within certain rooms.
Somewhat walljump skills.
and Short-Boosting [Speed Boosting with less speed.]

These are what there are SO far:

Morph Ball (New sprite)
Bombs (New sprite)
Missiles (40)
Super Missiles (10)
Power Bombs (5, Unachievable currently)
Wave Beam
Charge Beam
E-Tank (1)
Speed Booster
Hi-Jump Boots
Varia Suit (You'll never guess where it is.)
Grappling Hook (Hidden very well.)
Spazer Beam

Crateria Chozo (Good luck getting to it.)
Spore Spawn

Area Completion:

Crateria: 80%
Brinstar: 40%
Norfair: 0%
Maridia: 0%
Tourian: Staying the same
Ceres: 0%

Destructed Tourian Elevator room at beginning has glitched background(probably can't fix)
The room where your 1st E-Tank is gotten without TASing has black tiles under the bridge
Some rooms have very little blocks missing

Tell me any errors you find and give me ANY feedback!
Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Jul 08, 2017 (Star Star Star Star Star )
26% in 0:00
No animals to be saved.
By Sapphron on Jul 17, 2019 (Star Star Star Star Star )
No completion stats.
This hack changes almost nothing, it was really boring for what I played of it. The tile seen in the screenshot is used EVERYWHERE and it doesn't look good. Use some variation, geez.
I got softlocked at sporespawn save and decided to quit (because there's no exit door)

You must login to rate this hack