Super Metroid: Cristener Homenag 2
Release date: Feb 04, 2014
Author: Juan Dennys
Download: Version 1.0 [UH] (820 downloads)
Genre: Vanilla+ [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 2:30
Average collection: 96%
Rating: Star Star Star Star Star
No Screenshots Provided
Ratings and Reviews
By crimsonsunbird on Apr 22, 2015 (Star Star Star Star Star )
95% in 2:34
By Cpt.Glitch on Apr 25, 2015 (Star Star Star Star Star )
No completion stats.
By GoldenTorizo on Oct 09, 2015 (Star Star Star Star Star )
No completion stats.
This hack is not even worth facepalming at nor is it worth anyone's time.

1/5. It's hacks like these that give Super Metroid a bad name.
By andlabs on Jul 28, 2017 (Star Star Star Star Star )
96% in 3:09
The sequel to the alleged worst hack ever made. I'm... not quite sure how I'm going to structure this review, because this hack is odd. My best guess is that I highly doubt the author ever actually finished the hack, and just released what they had so far, but I don't know for sure. (Likewise, I wonder if the alleged third part of the series exists or not. There's YouTube videos of a Homenag 4, but it seems to be deliberately bad, so I highly doubt it's by the same guy...).

The first thing to note is that some of the problems of Homenag 1 aren't present here. Samus's palette are unchanged and everything uses stock palettes anyway; the only exceptions are one room in Crateria and one room in Tourian. All enemies and bosses have their original health, and boss rooms are completely unchanged. But this hack isn't vanilla in difficulty; read on.

The best analogy for this hack that I can think of for this is that it's like a Neapolitan ice cream: divided into three parts, each of a different flavor.

The first stripe: From the beginning, the hack seems to be much more oriented around puzzles and techniques; almost a Cliffhanger Lite, but far less difficult. You'll need to be able to mockball (you won't be able to get your first Missile Pack without it). The route continues as normal otherwise. There are spikes, but they're few and easily avoidable: just watch your step and you'll do fine. The other big thing is that many of the rooms have been made bigger. Of particular note is the early Super Missile room, which not only has your first Super Missiles but also is three screens tall or so.

Strange thing about that room: there's invisible respawning Sidehoppers instead of refill bugs. I don't know why they are invisible, but I have seen that kind of glitch in other hacks, so I'm wondering if that's a bug or not...

The adjacent room with three items also has a Cliffhanger-esque lava puzzle, if you dare. (My suggestion is to get two energy tanks).

You'll quickly find that most (not all) of the Missile Packs have been changed to only give 4 Missiles instead of 5. Seems mostly random (the 5-Missile Packs are typically the well-hidden ones), but eh.

There is one enemy that has been changed, and in my opinion it's for the worse: the plants that eat you now no longer eat you — they now just act like spikes, including giving you a spike's worth of damage each touch (so 60 energy without any suits). This is especially annoying right outside Kraid's room, where the floor is made almost entirely of these.

There are also a few rooms in this stretch that have some minor scrolling issues. Nothing too bad.

The Brinstar Map Room seems to crash the game. Not sure if it's an emulator bug (bsnes v080) or not. I didn't try any other Map Rooms as a result.

The second stripe is what happens after Kraid. It's the most different part of the hack from vanilla. It also has the hack's biggest problem, and quite possibly the only truly awful thing about either Homenag.

Kraid gives you Varia Suit, and you can head straight down to Norfair. You'll find that all the routes except the one with the Save Room are now blocked by Power Bomb blocks, so you'll have to head that way. The next room has been changed so you no longer need Speed Booster (you can get it early by doing a Spore Spawn skip, though — Spore Spawn's room is also blocked by Power Bomb blocks). So you keep going, and keep find yourself being blocked by Power Bomb blocks. You're basically routed all the way to Lower Norfair (which you can get in without taking a lava bath, though you may need a single offset bomb jump). The room that used to have the Space Jump Chozo Statue is devoid of acid, but the enemies still can hurt you, so be careful. Next, you get to fight Gold Torizo... who goes down with a single charged shot. Yay! The next few rooms are also needlessly enlarged; the enlarged rooms stop here, though. You'll find the room where you have to Screw Attack through pillars also no longer has acid in it.

From this point on, Lower Norfair is mostly unchanged. If you have Speed Booster, take it off before trying to escape the rising acid room. So it seems you're supposed to go through Lower Norfair, and that it has been made easier in general, right?


The game wants you to fight Ridley now, and you **must** fight Ridley in order to get Power Bombs (as all other Power Bomb packs are blocked by Power Bomb blocks or Power Bomb doors). ***If you go out the normal Lower Norfair exit now to stock up, you are permastuck in Green Norfair. All the exits will be blocked by Power Bomb blocks, and you can't get the only other Power Bomb pack in that area. You will also need Power Bombs to get back to Lower Norfair. If you save in Green Norfair, you'll have to delete your game.***

If you collect everything you can possibly get before facing Ridley, you will only have: 5 Energy Tanks, 1 Reserve Tank, 62 Missiles, 10 Super Missiles, Charge Beam, Plasma Beam (which is right in front of Ridley's door), Varia Suit, Morphing Ball, Bombs, Screw Attack, and Speed Booster. And to make matters worse for me, I missed one of the Energy Tanks (the Blue Brinstar one) because I thought I needed Power Bombs for it when in fact I didn't, so I only had 4.

And you would think from the other Lower Norfair changes that Ridley would be made slightly easier, right? Ha, wrong: Ridley is completely untouched.

Needless to say, this is not a pleasant fight. (I'm not sure if it's more pleasant with 5 Energy Tanks, but I'm leaning toward "not by much".)

Oh, and the room before Ridley has been changed, but also for the worse: most platforms are removed, those that are kept have been made to blend into the background, and I think there are spikes on the floor just offscreen. You will likely die here a few times even before you get to Ridley. Not cool. (At least the eye door is gone...)

So if there is any legitimate reason for the Cristener Homenag hacks to claim any sort of awfulness, it's this stuff. Going back to the Neapolitan analogy, it's like someone replaced much of the second stripe with a block of concrete hidden under a thin layer of ice cream.

But let's continue.

The third stripe comprises the entire rest of the game, and sadly, it's the blandest: most of the rooms have been completely unchanged (apart from some item placements), and some rooms only have a few extra blocks here or there. This continues for the rest of the hack, and is the reason why I think this hack might never have been finished: I'm pretty sure the first Homenag had more changes (but I could be wrong)... The only real thing is you'll need Grapple Beam to get to Phantoon, and that's where Plasma Beam used to be (and I think the door is unlocked from the start, but I'm not sure).

Here are some highlights from this third part:

The room right above the Maridia Power Bomb tube no longer has water. It also has Gravity Suit right out in the open.

The Hall of Death in the Wrecked Ship now has a bunch of reappearing grapple blocks thrown in for a challenge that, if done wrong, will result in a permastuck (as you have to deal with the rising platforms).

The Spazer room has a completely new design.

The Shinespark Super Missile room in Crateria has a slightly darker palette than usual. It almost looks like a palette that should be used at the start of the game when Zebes is still asleep. I wonder if it's custom or not...

Tourian is even less changed than it was in Homenag 1. The only real change is the first room, which still has the Speed Booster puzzle at the end, but the blocks are now normal CRE blocks, and not a fake Zebetite like in Homenag 1, and all the blocks are Speed Booster blocks now.

The escape is unmodified this time (except for the changed Crateria rooms, of course); you will have ample time to save the animals now.

Now, if this was the end of the story, I would say that this hack isn't better or worse than Homenag 1; it's just different. But the stuff with Ridley means I would definitely give it 2.5 stars (maybe 2?) if I could. But there is one more thing, which is crazy enough to kinda sorta redeem this hack to some extent.

You'll find a second Reserve Tank as you play.

And then a third, and then a fourth.

And then a fifth.

And then a sixth.

In total, there are **ten** (10) Reserve Tanks to collect. One room even has two. itsblah commented in another IRC channel, saying I shouldn't be turning this into a drinking game, but there's an idea for you.

And yes, this all totally works! It doesn't even break the Pause screen too much: the boilerplate graphics and two digits of the number do overwrite the meter tiles, and one meter tile appears outside the box, but the system doesn't break. (Manual Mode seems to empty Reserve Tanks completely for some reason once you max out on normal Energy, but I'm not 100% sure...)

Ten. Reserve. Tanks.

Homenag 2 should be known for this too. Seriously.

Though by my calculations I picked up 103 items, the game only showed me 96%. Item counts for this:

13 Energy Tanks
10 Reserve Tanks (!)
187 Missiles
50 Super Missiles
50 Power Bombs
all other vanilla items

So yeah, I'd probably give this one a 2.5 too. Maybe one day I'll livestream these two, assuming I can not fail at such tight Ridley fights ever (ha).
By Aran;Jaeger on Aug 25, 2017 (Star Star Star Star Star )
97% in 1:48
Animals saved.

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